Previously, it had this level of stun at level 1, but went up 2 seconds vs. The Goblin Merchant camp is now tougher and has anti-air. Each player's expansion gold mine now has one melee creep. Expansion gold mines should be a bit tougher. (4)Lost Temple - Adjusted item drop in center area. (2)Plunder Isle - Added some ground-based anti-air units to the Dragon camps also added some trees to the top start location. (8)Battleground - Moved 12 o'clock easy creep camp further away from start location to prevent them from being nuked at the start of the game. (8)Garden of War - Moved Yellow's easy creep camp to prevent them from being nuked at the start of the game. (8)Plains of Snow - Moved Teal's easy creep camp farther away to prevent them from being nuked at the start of the game. (8)Deathknell - Removed the center creep camp and neutral building. (8)Mur'gul Oasis - Added another 1500 gold to the starting locations. Added ground-based anti-air to the center of the map. (8)Rock Quarry - Added some trees to several start locs that needed more lumber. (8)Feralas - Removed some creep camps to help the flow of the game. (8)Friends - Changed drop item classification from 'any' level-6 items to 'charged' level-6 items. Added a tree to the hole in the forest at the top left position to prevent units from getting stuck when portaling home. Moved bottom middle start location deeper into forest to prevent the easy (green) creep camp from being nuked from start location placement. (6)Timbermaw Hold - Moved the bottom Dragon Roost creep closer together to eliminate two creep icons. (6)Stranglethorn Vale - Expansion creeps are a bit easier now. Removed the east and west gate from the center and created a bit more room around the Taverns. (6)Wellspring - Added more trees to the starting location and moved the lumber a bit closer to the town hall. (6)Rice Fields - Changed all the randomly generated creep camps they are a bit easier for the user now.
(6)Bloodstone Mesa - Moved expansion creep back. Added a green-sized camp in place of the orange camp. (4)Avalanche - Weakened the 3 o'clock and 9 o'clock expansion creeps. (4)Lost Temple - Adjusted creep camps and item drops. (4)Floodplains 1v1 - Removed the easy creep camp outside of player's base and moved it to the other easy creep camps further from the player's base. Removed Rune of Lesser Healing from the expansion creep. (4)Turtle Rock - The two large turtles that are placed between player bases each drop a better item. (4)Devil's Cauldron - Lowered the total level of 4 creep camps. (4)Bridge Too Near - Switched start locs with the expansion gold mines. Changed a level-4 drop from charged item to permanent item. Added some trees behind the 3 o'clock start location to prevent building NE town hall behind the gold mine. (4)Twisted Meadows - Added ground-based anti-air creep to the island. (4)Paradise Island - Creeps are less likely to aggro passing units. Lowered the level of a few creep camps lowered the level of a few item drops. (2)Glacial Thaw - Switched the start locations to face the center of the map. (2)Tirisfal Glades - Red creep camp a bit easier lowered the level of item drop from 7 to 5. *Race selection on the scheduled game dialog (tournament finals) is now saved for future scheduled games.
*Warcraft III now supports binding an email address to your account, so that you can recover your password at a later stage, similar to the functionality that was added to D2. Otherwise, your Heroes will be default-level Heroes with basic starting items. If you have completed Act I, your Heroes will carry over to Act II.
To play these levels, you can simply click the "Chapter Two - Old Hatreds" link from the Bonus Campaign screen. *Acts II & III, the conclusion acts to the bonus Orc campaign contained in The Frozen Throne, are included in this patch.
The latest patch for Warcraft III: The Frozen Throne has been released.Ĭhanges in The Frozen Throne version 1.13: